● FREE● NO ACCOUNT● AGES 5 TO 12
A world of islands you build on: where the learning is the adventure.
Explorisle is a 3D world of islands. Numberground for maths, Wordwood for words, Fieldlab for science, Township for the world we share, the Studio and the Commons, and six theme islands that carry a class's units of inquiry. Every rock, tree and post asks something at the child's level; a wrong answer shows a way to see it and comes back later. Everything earned builds the child's own plot.
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58 seconds
What it is, in under a minute.
Hand-drawn collage, one canvas, a paper island. The voice is synthetic; the maths is real.
How it works.
01 Open
Type a name, tap a hero
Ten seconds. No account, no email. Pick the year at school and you are on Numberground, the maths island.
02 Do
Everything asks a sum
Mine a rock, cut a tree, hatch an egg, cross a bridge: each one is a question. Right answers earn gems and planks.
03 Keep going
Seven worlds on one land
Cross a bridge, or take the boat at any shore, and the next world begins: Wordwood for words, Fieldlab for science, Township, the Studio, the Commons. The six theme islands carry units of inquiry with a decision at the end and an exhibit for your plot.
04 It notices
The hard ones come back
It watches which sums are quick, slow or wrong, asks the hard ones more, then again next week. A parent view shows the weakest five.
For teachers.
01 Make a class
One code, no child accounts
Tap For teachers on the first screen, name the class, and you get a six-character code. Set the level for the class and, if you like, a unit as the class goal.
02 Children join
Code and seat number
Each child types the code and a seat number you gave out on paper. No name, no email. The island keeps the seat and the progress; names you type stay in your own browser.
03 A unit of inquiry
Six theme islands
Sharing the planet, How we organise ourselves, Where we are in place and time, How we express ourselves, Who we are, How the world works. Each carries one unit with stations that do the unit's maths, one decision with a reason, and an exhibit.
04 The evidence
One page for the planner
The class view shows each seat's progress, findings and reasons. The evidence sheet prints the central idea, the lines of inquiry, the concepts, what each station practised, and each seat's findings.
For parents.
01 Nothing to set up
No account, no email, no adverts
Your child types a first name or nothing at all, picks a hero and plays. Progress lives under a short player tag, like a game console. Nothing is sold, ever.
02 Ten minutes
The child decides when to stop
At about five minutes the island asks if it is a good spot to stop. Nothing fails a child: a wrong answer shows a way to see it, and the same sum comes back later.
03 The parent view
The one sum to ask at dinner
Tap For parents on the first screen. It shows what your child is working on this week, the weakest sums, and how many facts are quick now against day one.
04 Any device
Phone, tablet, laptop, Chromebook
It runs in the browser. On a phone, add it to the home screen and it opens full screen. Sums can be read aloud with the speaker button.
Read, before or after.
MATHS
The scope and sequence, explained
Four phases, five strands, and where each one lives on the island.
Read →TEACHERS
Maths inside a unit of inquiry
A five-step method, a worked markets example, and how the theme islands do it.
Read →UNITS
The six theme islands
Two units a theme, the maths in every station, tasks without a screen. Start with Sharing the planet.
Read →PARENTS
Maths at home
What the school's words mean, five-minute habits, and what the parent view shows.
Read →COMPARED
Seven practice tools, side by side
Ages, accounts, the free part, the price as shown, adverts, phase mapping. Explorisle on the same terms.
Read →EVIDENCE
What the research supports
The reviews, the rewards experiments and the EEF, in plain words with sources. No product claims.
Read →What it does not do.
Ages
Reception to Year 6
Maths from counting to the tables and beyond; words from first sounds to sentences; science, the world we share, the arts and health as places to walk through. Every post has something for every year.
Devices
Phone, tablet, laptop
Runs in the browser, nothing to install. A tablet or laptop is best for the first go; the phone works.
Data
A tag, not an account
Progress lives under a seven-character player tag, like a game console. No name leaves the device. A parent can leave an email for updates below; it is never used for anything else.
Curriculum
The PYP continuum
Levels follow the IB Primary Years Programme phases, not one country's syllabus, so it fits an international school and a home in any country.
Updates, only when there is one.
A parent's email, nothing about the child. Used to say when a new region opens, and to help recover a lost player tag. Nothing else, ever.
Made at home for one child.
It started as a five-minute trainer for my son and grew into an island. The code is open; the art and the voices were made with AI tools and are credited in the repository.